I also tried downloading ENB's (I think that's what they're called) so I don't know if that could be messing something up. Some stuff has gotten removed though if I couldn't find the mod or the right plugin but I have almost everything on there. Here's the link to the mod list I was following I used to just mainly download cosmetics for my character but I've got a better graphics card now and wanted to try making my game look like the ones you see in all the videos but it's been soo hard with all these errors. I have no idea how to mod I just found a youtube video with beautiful graphics mods and I downloaded everything he had. I feel so dumb trying to figure this stuff out. Idk if I'm supposed to have both of those downloaded or not. Oh and I just downloaded/updated these two Papyrus Utils & I also removed those plugins that were missing their masters but I still have the same LOOT error. Thank you for letting me know I did update everything like SKSE, engine fixes, and Skyrim on Steam but I still have the same problem. You can also try to disable the SKSE plugins one at a time until the error goes away to find out which one is causing the problem.Īlso note that Bethesda may have released another version of the game today so this may have some effect. I known they released a new version of SKSE today so you might try this one to see if it points to the plugin that's failing. ![]() When I say plugin in this context, I mean one of the DLL extenders like SSE Bug Fixes or Papyrus Utils. ![]() They are aware of this and are quickly working to improve the messaging to indicate which plugin is failing. I think this is a generic message from Skyrim Script Extender when one of the plugins fails to load. If anyone knows what I could do to fix this, that would be amazing. Whistling Mine.esp Settlements Expanded SE - Whistling Mine Patch.espĪlso another problem is when I run LOOT it gives me the errorĬyclic interaction detected: ELE_SSE.esp -> SoS_ELE_Patch.esp -> Luminosity Lighting Overhaul.esp -> SoS_Luminocity_Patch.esp -> ELE_SSE.esp Tes Arena - Skyrim Frontier Fortress.esp Settlements Expanded SE - Legendary Cities Patch - AIO.esp Soljund's Sinkhole.esp Settlements Expanded SE - Soljunds Sinkhole Patch.esp Skyrim Better Roads - All In One - Merged.esp Settlements Expanded SE - Skyrim Better Roads Patch.esp, Skyrim Better Roads - All In - One - Merged - PATCHED.esp Idk if that's the case with the other ones though.īlues Skyrim.esp Eli_Breezehome (STD).esp I'm pretty sure I have "Blues Skyrim" but the creator renamed it so that's why MO2 is detecting it as missing. I've made sure all plugins are enabled and all mods are installed with their masters except for the ones below because I can't find the appropriate mod that goes with it so maybe that could also be the issue. ![]() Do you guys know what I could have done wrong? I'm really new to messing with mods so it's probably something I did wrong. After doing that and relaunching I get the error I mentioned above. When I try launching Skyrim SE through Mod Organizer 2 I get the error "REL/Relocation.h(567): failed to open file"īefore this error I was getting the error "REL/Relocation.h(548): failed to open file" but I uninstalled and reinstalled the engine fixes and SKSE libraries. Hi guys I'm new here so hopefully this is the right place to post this.
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